Whoa! I’m alive! For what it’s worth, sometimes I write personal thoughts on gettribal.blogspot.com. So more recently, I’ve taken to that transmission vector. Mainly because I’ve gamed so little in the past few months. So. little. It’s depressing. But about a month ago, my brother took the initiative to set up a weekly gaming date for us so we can get our game on and spend some time “together.” Good times! We’ve moved on to playing Halo 4 (fun, horrendous storyline, post forthcoming about that) but we started playing Iron Brigade, by Double Fine and so I thought I’d pass along a little ditty about that since weeds have started to grow over this blog . . .
This is confusing to buy on Xbox Live Arcade because when the game was originally released in 2011, it was called Trenched. A month later, due to copyright issues, the title was changed to Iron Brigade. It’s a third-person tower defense game, set in the mid-1900s but to an alternate history. Frank Woodruff (good guy) creates a new military tool, mechs (called trenches) that soldiers can equip and upgrade to fight in the field, as well as set emplacements to defend military points. Vladimir Farnsworth (bad guy) tried to push his technology, Monovision, to let everyone see whatever they want, but from the comfort of their homes (hur hur hur, social commentary . . .). He disseminates his vision via “devices” called Tubes, who you are trying to kill because you don’t believe in Monovision. That’s . . . a really, really rough synopsis, but that’s essentially what’s happening. Killing Tubes, stopping the forward progress of Monovision, stopping your once ally/friend, Vladimir.
You saw my rave review of Orcs Must Die! so you know how I thoroughly enjoy third-person tower defense games. I like the strategy, and the army you create for yourself with emplacements, on top of getting to get your hands dirty and jump in the action yourself. Iron Brigade has some great mechanics to force you to compromise strength for speed and emplacements. It made a lot more sense to play this with other people than trying to tackle it solo. Some trench chassis allow you to use “heavy” emplacements that do tons of damage, but cost more scrap (the currency essentially of the game) to place, whereas chassis that tend to have more armor and can equip more weapons have less emplacements slots, and out of those slots, no heavy emplacement slots.
It goes without saying that the dialogue and artwork were superb. We’re talking about Double Fine! Very funny narration, good voice acting, funny animation, and great art between action. Without a doubt, this was worth the $5-$10 I paid for it. Short, not incredibly difficult, but fun achievements to keep you coming out, and a great experience to play with more than one person.