Little bit of cross promotion here, but last week my co-hosts at Go For Rainbow interviewed Ian Snyder, creator of an indie game that’s quickly picking up press (and recently got put on Steam Greenlight) called The Floor Is Jelly. Unfortunately my schedule didn’t allow me to chat with Ian and the guys but I just finished listening to the episode and finally got a minute to sit down and play the game. I swiftly concluded I must write a blog post, because you all must play it (and vote for it on Steam Greenlight . . . just sayin’).
The protagonist is a small two-legged creature attempting to traverse each level to make it to a window (and after a certain number of stages, an elevator to go to a new environment). The floor isn’t exactly jelly however – it’s a non-Newtonian fluid (or at least behaves like one). Any of us who spent extensive time on a trampoline as kids have a slight advantage, because it operates much the same way; propel yourself higher with the momentum of the rippling ground.
The artwork is simple, warm, and beautiful. Rounded edges combined with a stellar soundtrack make the stress of continually dying in this challenging platformer seem to fly away on the digital wind blowing leaves across the background. The music is minimalist, but full-bodied – just my style. I haven’t gotten very far but each environment thus far in my quest has introduced a new gameplay mechanic (most recently, hitting a bullseye rotates the entire world to make what was previously a bouncy wall, turn to a bouncy floor). In short, it contains absolutely everything I love about the very best indie games have to offer.
If I had a wishlist, I suppose I’d add some story to it but I bet players across the world are coming up with their own backstory just fine on their own. When you have a game this full of character, it would be hard not to.
Right now you can pick up the game for $10 USD from thefloorisjelly.com, but you could wait and share the Steam Greenlight link if you’d prefer and pick it up in your Steam library because I’m sure in the very near future, this will be picked to make a Steam debut. I’ll tell you honestly – I forgot that I got a free copy of the game, went to the site after listening to the podcast and bought a copy, remembered I had a free copy already, played the free version (lamenting that I had just spent $10) but after playing three full stages (and itching to play more), am so pleased I supported Ian and his game, despite having a free copy. Pick up a copy, and leave a comment letting me know what you think of the game!