Why raise money for sick kids? I mean sure, sick kids. That’s a pretty good standalone reason. But it is kind of a random thing to jump on board with. As I was examining my own motives the other day, I remembered when I was hospitalized with Crohn’s disease 7 years ago. Poo talk coming in the following retrospective; you are forewarned.
I was 17, had no medical snafus in my life (or even in my family) until I had 6 weeks of debilitating symptoms. For me, one of the worst symptoms I experience with Crohn’s disease is urgency. I don’t mind going to the bathroom a lot, and I don’t even mind if going to the bathroom is painful, but when I wake up multiple times a night to go to the bathroom, every night, for weeks on end, it starts to feel like your mind is fraying. On top of that, I was incredibly anemic so combined with little sleep, I remember parking my car and closing my eyes to sleep for five minutes before having to go in to school, and skipping classes just to sleep in my car, and getting home from classes and falling asleep on the couch every afternoon, waking up to eat, do whatever homework I needed to, then falling asleep again until the morning.
The breaking point was Memorial day weekend, and after a visit to an walk-in clinic, my parents made the executive decision to take me to the ER. When I got taken back to a room, I remember feeling isolated just looking at the arrangement. There was a single bed in the middle of the room. After some initial tests, the nurse told us that I’d be getting some more tests in the morning, and they needed to keep the IV in me over night. My parents left to get some sleep at our house, the nurses left, and I was alone on an island.
The treatment and care I got at the hospital was phenomenal, I don’t want to knock that. And to be fair, my disease is really minimal. I also had health insurance and my parents were equipped to take care of me. I cannot imagine the hurdles for more care-intensive illnesses, a worse condition, inadequate health insurance, or being any younger and having to deal with what happened.
I know that Primary Children’s hospital, the Children’s Miracle Network of hospitals, and Extra Life are making the first experiences for kids going to hospitals safe and comforting. I know these organizations are supporting family members and friends to feel empowered and like they can make it through some of the worst times of their lives, and the lives of those they love. I can’t imagine one of my nieces or nephews entering a hospital at any age and feeling isolated and alone, faced with a single bed in the middle of a stark white room. With support, facilities like Primary Children’s hospital will continue to operate and provide the reinforcements kids, families, and friends need in their darkest times.
That’s why I’m involved. That’s why, although I’d never do it for any other cause (and never have), I’m asking for your donations to help kids in their scariest times. If you could change your scariest childhood memory into something warm and kind, would you? We can do that for kids, with a few bucks, no minimum requirement.
Thanks for reading, and a huge thanks to those who have already donated. Don’t worry – the 24 hours of livestreaming gaming on October 25th will be a lot less heavy than this blog post 🙂
Remember when I talked about a game-a-thon for charity awhile ago? It was a terrible, meandering post about just losing meaning in my life a little bit (maybe the post wasn’t so much about that, but in hindsight that’s the attitude it was written in). This is about that.
I recently tried to get more involved in the Rooster Teeth community. It has . . . been going okay, still haven’t worked up the courage to game with anyone on the site even though I joined a couple of groups for that specifically. Slowly but surely! The best connection thus far has been a Salt Lake City group. One proactive site user in the Salt Lake area has started a team for Primary Children’s Hospital in Salt Lake City, as a part of Extra Life, and I joined!
The link above explains the details of Extra Life, if you haven’t heard of it before. My donation page is here.
Why donate? Why am I doing this?
A) I feel really strongly that all charities should give 100% of their proceeds to who they’re trying to benefit. Check, Extra Life does that.
B) The Children’s Miracle Network of Hospitals uses all of its money to let patients stay at their facilities cost free. On the list of noble causes, that’s pretty high up there. They deserve some help for that, doncha think?
C) I get to play video games for 24 hours in a really cool locale, Gamerz Funk.
I understand that part of the challenge of getting donations is that it’s for a very specific, local hospital. The factor that I think could transcend geography is that it’s helping kids, right? You might not know a kid in Salt Lake City, but they exist right? Kids that need help. So if you have a couple bucks and want to encourage me to last the full 24 hours, consider clicking the link above and donating towards my modest $200 goal. The SLC team I’m a part of has a $5,000 goal that my $200 will contribute towards.
Thanks, you know I love you all despite my absence in the blog-o-sphere,
This draft was created on 2/23/14. For the record. The record of documenting how often I think about this blog and say “I’ll come back later.”
I applied for the University of Utah’s Entertainment Arts & Engineering master’s program. In non-education-ese that means it’s a master’s program where I learn how to make video games. Specifically, I applied to the track labeled Game Production which means at the end of two years, I should essentially be a Producer, which means I should essentially be a project manager. For the record, that sounds great to me, but I’m sure that sounds terrible to many people. I like organizing and task driving in a benevolent way. The other two tracks are more tradition art or development/programming.
Anyway, I submitted this application on 2/28/2014. With the application, I had to write a statement of purpose. Naturally it went through multiple iterations and the third to last was a coming-of-age, overcoming-obstacle level of dramatic. Because I’m self-indulgent, I’ll post it here.
At the end of my undergraduate degree in 2012, I was a interning as a content writer for a web hosting company in Orem, Utah. I realized that I was going to get a full-time job offer upon graduation, and was relieved to lock in health insurance and a steady income to start paying back my student loans. It was where I had planned on ending up after graduating with an English degree and years of technical support experience – a writer at a technical company. Reaching the final destination of the plan should’ve been elating but despite my satisfaction with where I was, I realized it wasn’t truly where I wanted to be. It was a good job. I wanted a great career doing something I was passionate about – I wanted to help make video games.
Some of my earliest memories are of watching my brothers play their Nintendo Entertainment System. The Christmas my parents broke down and bought me a Gameboy Color with Pokemon Yellow is perhaps the best Christmas I’ve had to date. I was proud to finish my undergraduate degree, but I was more proud of the gaming PC I built on my own a few months later, as a belated graduation gift to myself. The first Dungeons and Dragons campaign I role played through might be in my top five favorite games of all time, despite lacking a screen and controller. I’ve always loved video games and the magic they create but I assumed working in the industry was a pipe dream. After my final college credits were completed in 2012, I realized the least I could do to approach the pipe dream in my free time would be to build a games writing portfolio. And thus, littlesistergaming.com was born.
The frequency of posts has waxed and waned over the past two years but more than just sharing my experience of playing certain games, I became a part of a community. Unbeknownst to me at the time I started the site, there was a thriving, underground band of would-be video game writers who all dream of getting paid to work with video games in one way or another. The 60 or so of us write on our respective sites, read each other’s work, and share, comment, and support other authors through various mediums like Twitter, Facebook, and WordPress. The pinnacle of my experience with Little Sister Gaming was being published on VentureBeat for writing about one of the Indie 10 games at that Penny Arcade Expo in Seattle, Washington, in 2012. The re-published version lacked my voice and style, but having my name next to a piece of writing on a video game website gave me a sense that perhaps working in the video game industry wasn’t as out of reach as I thought.
At the Penny Arcade Expo in 2012, I networked with another aspiring games writer who introduced me to an indie board game developer. Years later, this developer thought of me when looking for a third host for his video game podcast, Go For Rainbow. We have interviewed the team behind Magnetic By Nature, Ellen McLain of GLaDOS fame, Simon Patrick from The New Yorker, and other developers and artists from the industry. I was finally lining up real outlets for my gaming passion, instead of simply gaming as a hobby.
I started working at Property Solutions International in November 2012 as a technical writer. I was the only writer, and was hired specifically to document a massive new product the company was rolling out in beta. It was a moving target that few of the employees had a firm understanding of, but clients needed definitive answers in a user guide. I set out to identify my variables, gather the information, liaison with the developers and designers that would be able to answer my questions, and churn out a polished final product as quickly as possible. I began managing that first documentation project, and have continued to manage documentation projects for the rest of the company’s 23 products since then. Recently I’ve been tasked with creating a development roadmap including user stories for an internal software project to streamline all of the technical writer work, including editing software release notes every week. All of this experience to date has accumulated to approximately 2,000 hours of project management experience to apply towards my Project Management Professional certification application.
I purchased multiple books about Agile software development methodology to learn the guiding principles and values behind our continuous software updates, so I could understand why it was important to offer our customers such quick turnaround (instead of lamenting that frequent updates in software meant frequent updates in documentation). I taught myself Adobe InDesign and have begun to learn the Markdown markup language, to improve the deliverability of product documentation and efficiency of updating that documentation. In the past three months, I was promoted to a team lead position and was intimately involved in the interview and hiring process for three more technical writers.
After speaking with students of the EaE program and the University of Utah, I’ve heard first-hand how rigorously the curriculum prepares students in all program tracks to hit the industry floor running. In an effort to be kind, multiple students have tried to scare me away, citing the workload and frenetic pace of projects in the program. Despite their best intentions, these anecdotes excite me more than ever. In the video game industry, I want to be a part of great art. I want to be a part of an experience that people from all backgrounds and all ages can’t get anywhere else. I want to solve problems and facilitate solutions for teams to meet deadlines and break boundaries. It all sounds hyperbolic, or idealistic, but I’m listening to the Journey soundtrack right now and it’s hard to not write soaring words to match the soaring melodies. I have learned in my limited professional experience that my best move is the assist, and my natural position is the organizer, the facilitator, and the researcher. I know in the EaE game production track I can go into industry and deliver games into the marketplace for fans to enjoy and newcomers to discover. Games change lives. Games changed my life. Games gave me something to look forward to as a child and something to aspire to as an adult and I want to learn how to create something that will have the same effect, in the EaE game production track. Thank you for your consideration.
PS I got in! With a much better/more professional, but equally awesome statement of purpose created after this one.
My people! Here’s a bit of news that might appeal to the general demographic we all belong to:
I started co-hosting a podcast with two (sometimes three) other gentlemen. They founded it and called it Go For Rainbow! and it is delightful! One of the hosts, creator of Pocket Tactics, suggested I like the Facebook fan page and a few days later the frontman posted a status from the page, asking for any female listeners who would be interested in co-hosting. I responded, and learned that this isn’t just some hodge-podge, fanboi mashup of opinions. These guys have a slick operation going! Sponsors, real celebrity guests (Ellen McLain [GLaDOS], Simon Parkin, Steve Gaynor, etc.). and a weekly schedule. Legit! Oh, and yeah, it all worked out and now I’m one of the regular hosts.
So. Subscribe on iTunes if you’d like. Like the fan page on Facebook if you want. Definitely listen every week because we get real guests and biz-ness. Just wanted to share all the links and let you know what I keep tweeting about! The most recent episode is particularly relevant to this group, I think, because we talked to Simon Parkin who is the games critic for The New Yorker, and he writes regularly for The Guardian, and multiple other gaming outlets.
If you have any suggestions, questions, whatever, leave me a comment and I’ll pass it along to the group!
I see that WordPress has kept innovating – I really like the simplified layout. I wonder if it costs more in management functionality. Ramble, ramble, ramble (spoiler alert: the rest of this long post is kind of like this).
You guys. You keep following me on Twitter and including me in your Follow Friday tags and it’s just a lot; naturally I am super grateful for it.
I’ve read many “State of the [insert whatever your medium/project is]” posts all over the internet since this is a new year. I feel disinclined to post something similar (although this might as well be considered that I s’pose) – I’m terrible with goals, because I don’t think being accountable to myself is good enough motivation to do anything. I’m just me, you know? Why do something for me? And sadly I know how thoroughly over-saturated video game blogging is, and how difficult it is to take it to a level to make money from it. I recognize that multiple times (probably all on this blog) I’ve tried to talk about how you can have a different end goal than making money. And sometimes that’s really manifested itself – sometimes I’ve just written to write here because I want to wax eloquent about video games. Unfortunately those moods are few and far between. I know I started this blog to create a polished portfolio to present to Kotaku or Polygon or some online gaming news outlet, to then be hired. But sticking to as schedule feels like a chore, and not sticking to a schedule reduces most any chance of getting virally known (even mini-viral).
Plus, you know, my job is going real well in my real life. I get to write stuff, now I’m managing people, leading development direction in a small number of cases, and getting free break room food every day which helps my grocery bill. The motivation to write to get out of a situation wanes when the situation is pretty good.
The other conundrum is that I might still use this as a dumping ground for thoughts on video games except I find myself playing video games less and less, which is shameful. I’ve been playing a lot of Minecraft in my spare time. My girlfriend is loving Splice, which is super heartwarming. We tried to play through Cogs the other day but god damn that game, am I right? So hard. I suppose I could do a write up on Cogs . . . haven’t done that yet. Aside from that, I finally tried Battle Block Theater (same team that put out Castle Crashers) and I Maed a Gam with Zombiez!!!!111!! Or whatever/however it’s spelled. Okay, okay, I could write up some thoughts about the very minimal amount of gaming I’ve done, you’re right. You’re right.
You know what has really been catching my interest lately? Game casting. Right before I really dove off this blog/the internet, I recorded about an hour of me playing Remember Me (which I “rented” from Gamefly, and still have, and have been paying for without using for . . . many embarrassing months now). I was going to edit it down to at most 30 minutes and then see how people liked it – either keep going with Remember Me or pick another game with a female protagonist (without giving it away, it was kind of the point of the series to play games with female protagonists). The other day I was thinking about that (because I have a to-do task in my Gmail to cancel my Gamefly subscription) and I was thinking what if i just did like 5 minute highlights of playing games with female protagonists? More work on my end . . . but potentially a funnier option.
And I started thinking of that because I made a goal that in 2014 I would get more involved with charity work. I do nothing to give back, and everyone who can, should. I definitely can. But I realized that my primary interests were helping further Child’s Play or like, Extra Life. Their official websites say either go volunteer at a hospital, or be the one streaming games and getting sponsors. Who would want to watch me play video games for 24 hours? I don’t think my mother would even want to watch me play video games for 24 hours, and she’s the most supportive, longest-present person in my life.
Unless I had an audience base. And then, the 5 minute video thought – I’d have to keep them always thirsty for more, so 24 hours was a real treat – something to entice donations, you know?
But we’re back to the original problem/premise – it always feels like work. I get home from work, and watch a ton of YouTube. People doing what I’d like to be doing (e.g. RoosterTeeth and Achievement Hunter). Maybe some of us are just consumers, and some of us are just producers. If only I could get paid to write ramble-y blog posts . . . That’s where my voice shines, but I suppose everyone’s does when they ramble. But I like to think mine stays coherent, which might give me a leg up over other ramble-y bloggers.
I’ve honestly been thinking about posting the following question for awhile, and in sincerity (i.e. please leave a comment with real advice for me because I feel like I’m losing a part of my life and I’m not sure why): how do you get motivated to start/maintain/complete projects? All of these blogs of ours are labors of love, but why can’t I follow through with it? Is that just a personality defect? Which sounds really negative but I can totally accept that – I’m more curious if anyone found themselves in a situation like this and crawled out of it. I suppose the outcomes have to outweigh the costs . . . but I’m unsure if I can achieve the outcomes I want (i.e. at least a little money and a little internet fame)
If anyone has read this far in this post, YOU ARE A TRUE FRIEND. I’m also disproving my false idea that my rambling stays coherent magically.
Honestly, the deterioration of this blog (and my gaming habits in general) always begin when I start dating someone. I don’t think that it’s because I start morphing into the other person, I just have a very strong and specific need to spend every second of every day with that person. So if they don’t want to play video games (and sometimes if they do) I default to doing something else because hey, it’s them. Video games are just video games. Plus, meeting all of their friends, and keeping up with your friends – it all just eats up time, time that I’m happy to sacrifice, but time nonetheless. Is all of that bad, or is it normal? Am I making relationships unhealthy, or is this just a natural evolution?
Here’s the real bottom line: I’ve been really unmotivated and bored at work all day, and thinking about all of this a lot. So I’ve just vomited this all out but I would really love to hear some responses, if you too are bored or unmotivated sometime this weekend.
Heeeyyy yooooouuu guuuuuys!
Shoutout to the Goonies fans.
Thank you thank you thank you thank you to everyone who liked the Facebook page, commented on my last post, and gave me some feedback about video content. I responded to Robyn’s comment explaining that I have some video content coming and I’d like it to get as much traction as possible, so maybe tinkering with it a bit to better address what you guys want to watch will help me in that. Also, all the Facebook Page Likes give me Facebook Insights (which is essentially Google Analytics for the Facebook page) which again, will maybe help me get some more readers, and gain some more traction.
Because so many of you graciously said you weren’t really participating in the giveaway, you just wanted to help me out, I made this a contest of two: Mikael and A4man. Drum roll please . . .
Out of the 50/50 chance (I flipped a coin; Mik was heads, Adam was tails) Mikael won! And because Bastion is cheaper than Portal 2 right now, Mik, you won Bastion! Also because I love supporting indie devs and it’s a stellar game (and soundtrack) and you should definitely see what it’s all about!
I’ll get in touch with Mikael and send him the game, but again, thanks to everyone who commented!
My people! I would love to give you something to show my utter appreciation for all that you do for me by just reading my blog, or clicking the “Like” button on a post, or even commenting. I love you all, and that is no lie. So! I figured I have at least one Steam game I can giveaway, perhaps more by the end of this Steam sale, but to make this so super legit it’s like I’m actually getting paid to do this or something (ha, wouldn’t that be great . . .) I’d love to use this chance to get some feedback! Here’s what I would love to see, if you want a free Steam game:
1. Like the Little Sister Gaming page on Facebook (here’s a workaround – just add it, then immediately click the drop-down arrow on a post in your Newsfeed from LSG and click “Hide…” THEN YOU DON’T EVEN HAVE TO SEE IT, but the Like still helps me! How does it help me? Once a Facebook page has 30 Likes, Facebook starts giving you analytic information about that page. Kind of silly for a blog as small as mine, but hey – it’d be nice).
2. Comment on this post about what kind of video game video content you like to watch. Do you love browsing Let’s Plays, or something more specific? Do you only watch machinima, or do you prefer vlogs about video game issues? Do you only watch video game video content if someone is livestreaming a game you really like?
3. IN THE SAME COMMENT AS ABOVE, say what Steam game you’d love to buy but can’t because you’ve sworn to not spend any money during the Summer Sale. I have a copy of Mass Effect 1 to give away. Old, so probably not a great incentive; if your wishlist game in your comment goes on sale for cheap sometime this week, I may or may not pick YOUR wishlist game to buy and let you choose which of the two Steam games you’d like (if your name gets picked). ALSO, if everyone really wants Half-Life 2 or something and it goes on a daily or flash sale, I’ll DEFINITELY buy it, so there is some extra incentive.
I’ll give this a week! On 7/21/2013, I’ll assign every comment a number in a spreadsheet, use a random number generator to pick a winner, post about it by 7/22 at the latest, and gift that person his or her Steam game.
Simple enough? Let’s get crack-a-lackin’! I want to spread some Steam love! A big, fat, serious, thank you to all of your!