Two posts in one day? She’s gone mad!
Quite the contrary. I’ve gone focused. And this comes and goes, so who’s to say how long this bout will last but I just applied for a game writer position with a company and I think the mix of it being near my hometown (which I’m quite desperate to get back to) and it being a job listing that didn’t explicitly state that I need five years of game writing experience on AAA titles only has me wanting this one really bad. So bad that I don’t think I’ve ever drafted a more passionate cover letter. It may be over the top, I’m having my personal editor check it out for me (thanks, brother) before I do anything drastic, like submit a first draft, but I figured this raw passion should be remembered somewhere.
I figured the first paragraph had to address some of the specific skills they mention that I believe fall under my particular skill set and previous work experience (like copy writing and editing). Everything after that I thought “what could I write that would make me want to hire me? I would want to see someone who wants this so bad, they’d do anything.” So that’s what I wrote.
I imagine your ideal candidate for this position would be someone with extensive experience in the gaming industry. Luckily, I am just that candidate. I landed on Zebes along with Samus when I played the original Metroid on my brother’s Nintendo Entertainment System. I hunted ducks and stomped goombas and got a sword from an old man because it was too dangerous to go alone. As the years progressed, I lost some rings to Dr. Robotnik, picked up some upgrades from Dr. Light, and I even traveled through time with Crono, Marle, and Lucca. I’ve raced karts, memorized the Konami code, assassinated Templars, and I even defeated some zerg.
I have learned from the best video game writers because I have played some of the best video game narratives. Red Dead Redemption, Ocarina of Time, Portal, and the list could go on and on. I took creative writing courses in college and I have read voraciously for as long as I can remember. Given my deep interest and immersion in video games, fiction, and constant writing of my own, I am positive that I can make a powerful contribution to your writing staff.
The closing paragraph went on to say that I’m trying to relocate, not just willing to, and that they should call me because I’m the best, etc. etc. I’ve written a few other cover letters like this, where I try to punch it up with humor and video game references to show that I’m a passionate gamer, not just another schlup looking for a job. But this one felt different somehow. I don’t think I was really trying to be funny, I think it was one of the few times I was trying to yell through paper, without caps or bold or italics or underline or exclamation marks. I am a gamer, I am a real gamer, I have played real games, and I unabashedly say that I love them so much. Let me love what I do everyday. Please.
If one of you doesn’t get me a job soon, you’re just gonna keep getting more posts like this. Ha, see how I put this on you now? Suckers.
I’ve heard the name Rayman for ages and never had the dough to give the series a whirl. I had heard Rayman: Origins for the Wii (released in 2011) was the best one yet, and I thought what I saw during Ubisoft’s E3 demonstration looked pretty cool for the next installment in the series. So GOG.com read my mind and put 1-3 on sale this past weekend so I could blow $6 (which if you’re as poor as I am, that should be going towards bills or something lame) and give the series a try out.
Rayman Forever is the title of the first installment, and everything I thought and subsequently write while playing has to be taken with a grain of salt because the game was released in 1995. Instantly I love the adorable protagonist with his floppy hair and handkerchief around his neck. So French. The music throughout is sparse and when it does pop up it’s relaxing and light. Of course, I haven’t gotten that far in it but I did listen to the soundtrack thanks to the bonus material that came with my GOG.com purchase. Additionally, I liked the incremental powers. First I could punch, then I could hang on ledges. I thought it was a smart way to prolong the introductory levels a little bit. Overall, it was fun. Very 1995 gaming, what can I say?
And if you don’t know what I mean by that . . . think the Aladdin game. Gameplay from the mid-90s is all about jumping across platforms to beat levels, hanging from ledges is a big deal, you can do a few auxiliary moves like throwing things, and the art is very cartoon-y. Personally, I love it, which might just be nostalgia from becoming cognizant of video games for the first time around 1995, but it was also just a great stepping stone to the great animation and 3D build-up we got in the N64 just a few short years later.
But for all of that nostalgia, I did have some beefs with Rayman Forever. We’re given no background to our little Frenchman! I have no idea why he’s punching creatures or why he wears his scarf or why I’m trying to fight my way through this place. Additionally, for all of the great things about gaming in the mid-90s, it was still pretty difficult, like many of the early NES games. I get bounched back when I get hit by something but bouncing me back puts me straight in the water which is insta-death. Not cool, Ubisoft. And 1995 games had their place in 1995. In 2012, I was getting a little bored and was hoping the next installment would be a little more engaging.
I had actually decided to wait to buy the other two Rayman games until I had a decision about #1. Skeptical of my own boredom with the game, I read about Rayman 2: The Great Escape’s reception when it was released in 1999. Wikipedia said it won awards and sold millions of copies, so I knew I was at least in for game numero deux (that’s right, I know French). And I was thoroughly delighted with my purchase. The classic N64 block style on the cusp of making graphics actually look good (maybe not quite to the cusp, but . . . approaching it) brought back a flood of memories playing Goldeneye, Super Mario 64, Mario Kart 64, Star Fox 64, and others. I liked the backstory I was given, the puzzles, and the music was still great, albeit a little more prevalent and exciting.
The “voice acting” is a little disconcerting because sometimes I feel like the characters are cursing me under their breath . . . but otherwise, this game is 100% a great purchase. I may never revisit Rayman Forever, but I plan on playing Rayman 2: The Great Escape all the way to the finish. If you want to “start at the beginning” of the series, I’d recommend just starting with #2. However, the one thing that #1 did provide me some backstory on was Rayman “gaining” his powers (which he has to do again in the beginning of #2). I recognized that as a nod to the previous game, and appreciated it.
I did purchase, Hoodlum Havoc and was excited to give it a go last night for a few hours but unfortunately I ran into some technical difficulties. However, I’m really trying to stay on this three-posts-a-week bandwagon, so I figured I’d regale and delight you all with the first two games and my thoughts instead of prolonging the post and waiting for GOG.com support to get back to me. All in all, this was a fun romp in the past to cover some old games that actually weren’t on my list but are considered by many to be classics as well.
Have you guys played any of the Rayman series? Thoughts? Hate ’em? Love ’em? Leave a comment!