At dinner with a friend last night, I was asked what games I’ve been playing lately. It forced me to vocalize something I had been bothered by and not wanting to say out loud to anyone – I hadn’t played any of the new games I bought over a month ago. The plan was to become a tumor on the couch and breeze through Rise of the Tomb Raider, Undertale, Fallout 4, and a bunch more I purchased but didn’t have the time to play until after my semester ended. Alas – none of that happened.
What happened instead was I also purchased the Legendary edition of Destiny to try and get back into the game (I gave up on vanilla around level 20, a few missions short of the end of the main storyline of the game) by playing with friends. And get back into the game I did. It’s been the first MMO I’ve been really hooked on (despite trying World of Warcraft and Guild Wars 2). A few days ago I spent all day farming bounties and getting resources for upgrades and a sword. Most of my winter break from school was spent farming levels to get my first character somewhere reasonable for strikes and the first few raids.
So this friend asked me what I’d been playing and I had to say “I’ve been playing nothing but Destiny and Smite.” Smite is a 3rd person MOBA made by Hi-Rez Studios, and is the first MOBA I’ve ever been hooked on. Late last year I succumbed to peer pressure and tried to play a big friendy in-house of DoTA 2 and hated it. My conclusion was DoTA 2 is for smart people, and Smite is for us common folk. Before that encounter, I tried League of Legends a few times in years past and never got into it – going back to it for a few games with friends in my program it’s pace didn’t capture my interest like Smite did, I would assume because of the camera angle.
This is the first time in my life I’ve been stuck in a spiral of live, online games that don’t just end. This is also the first time in my life I’ve had friends I felt comfortable playing games online with. But even so, my all day farm session in Destiny recently was solo, intentionally, and I was so happy for it to be so. I do a lot of solo queueing in Smite because I don’t play a lot of their traditional 5 v 5 map (the rage from sub-par players toward all the rest of us sub-par players is too aggravating for what should just be a game). I finally did join a clan but the few times I’ve been online since joining, anyone that asks to queue together, I just ignore.
This also boils down to deeper considerations like, why do I feel guilty enjoying a game, even if I dump hundreds of hours into it? Why is that bad, when to some, it’s the most cost efficient game I’ve ever purchased? I’m sure part of it goes to being in a game design master’s program. Like all disciplines, you have to be well versed in it to have the most tools at your disposal to create new and/or interesting things within that discipline. I.e. read often and widely to write, watch often and widely to create films, and play often and widely to make games. But here I am, returning to the same killing fields over and over and over again every day.
So in the academic sense, is there a parallel to playing these games incessantly that’s akin to reading deeply? Analyzing texts requires becoming immersed in all the minutiae of the text. Can I claim analyzing the minutiae of the game, which requires playing nothing else? Maybe. If I were really doing that. Smite lends itself to that, as a competitive eSport. It demands to be analyzed to improve or be halfway decent at – if I didn’t learn something deeper about the game 90% of the time I played then I would be getting stomped every game. And I take pride in saying I only get stomped in 50% of the games I play. Ha HA!
Spiraling deeper into this rabbit hole of self-reflection, I also acknowledge that I don’t play games very deeply in general. My introspection is around the level of “why was this enjoyable? What did it do well? What could it improve on?” not “What was the intent behind these systems to inform my player experience?” Throughout my program, I’ve been adamant that I am not a game designer. Mostly because true game design positions are a lot of spreadsheets, testing variable changes in slight directions, and seeing how those effects propagate out through the game. I don’t have the patience for that. Give me a to-do list, and I will become possessed with the notion of getting list completed (again, part of my recent infatuation with Destiny) regardless of what the end product actually is, so long as it actually fits the quality benchmark set forth at the start of the project.
That infatuation also speaks to some my addictive tendencies. Why can’t I enjoy an hour a day of a game and move on to another game? For me, that will be a learned skill at some point. I feel the height of immersion at around the 4th hour. So jumping in for an hour and jumping out just doesn’t seem worth it to me. I definitely play video games for escapism; due to that, immersion is my preferred state of game playing. And that is a state easily achieved when I have an infinite number of checklists, ala Destiny.
In the end, what am I saying? Mostly nothing. Just rambling my thoughts because I realized recently I missed this site. Ultimately, I know I shouldn’t feel bad about playing whatever I want, even if it’s the same thing day in and day out. I should’t feel guilty about not getting through my Steam/console/mobile backlog, regardless of my student status. Having said that, it’s not a bad thing to consider taking a break from games that offer little novelty and diving into critically acclaimed alternatives, even if it requires forcing myself to do so. If for no other reason, it’ll give me more fodder to come back to this page with.
Do you guys struggle with this phenomenon? What do you attribute it to? I’m genuinely curious to hear your experiences and thoughts on this topic – it’s one I’ve wrestled with a lot the past few months.
The past two weeks have been kind of amazing. I wrapped up my semester, I got all of my new hardware to build my new AMD PC, the motherboard and/or CPU pooped out on me, so I replaced the motherboard, got the second one yesterday, and it also didn’t work, so it might be both again, or maybe it’s been the CPU the whole time? I dunno but what a whirlwind big city adventure (read: highly annoying and I’ve wanted to pull out my hair everyday and I might have actually shed a tear or three yesterday because I was so. damn. frustrated). But I channeled one of my favorite adages – done is better than perfect.
So instead of waiting for replacement parts, we’re running with Twitch TODAY! On my laptop. Which is super beefy, to it’s credit, but you know – smaller monitor, OBS has problems recording the monitor which is poopy for PC games, etc. etc. BUT WE’RE DOING IT ANYWAY! Done is better than perfect. And to be clear, I worked out OBS so the recording will be great.
Today I’ll be going live with Middle-Earth: Shadows of Mordor around 3pm Mountain Time (which is also 2pm Pacific Time if that helps anyone). In the future, I plan to stream for about 3 to 4 hours, but today I have a DND campaign to get to at 6pm so I’ll be cutting it around 5:30pm. AND this will all be on twitch.tv/littlesisgaming (different from where I streamed all my Extra Life stuff last year so take note). Can you believe the full sister URL/username was taken? Boo.
My schedule moving forward is Tuesday through Saturday, 3pm (Mountain Time) to whenever I feel like stopping, but most likely for at least 4 hours. And that’s Twitch! The lighting it subpar, the mic is good enough, and the setup on my end is a hodgepodge of cords and balancing monitors on books and speakers, but IT WORKS! And done is better than perfect.
Can’t wait to catch some of you this afternoon!
Remember when I talked about a game-a-thon for charity awhile ago? It was a terrible, meandering post about just losing meaning in my life a little bit (maybe the post wasn’t so much about that, but in hindsight that’s the attitude it was written in). This is about that.
I recently tried to get more involved in the Rooster Teeth community. It has . . . been going okay, still haven’t worked up the courage to game with anyone on the site even though I joined a couple of groups for that specifically. Slowly but surely! The best connection thus far has been a Salt Lake City group. One proactive site user in the Salt Lake area has started a team for Primary Children’s Hospital in Salt Lake City, as a part of Extra Life, and I joined!
The link above explains the details of Extra Life, if you haven’t heard of it before. My donation page is here.
Why donate? Why am I doing this?
A) I feel really strongly that all charities should give 100% of their proceeds to who they’re trying to benefit. Check, Extra Life does that.
B) The Children’s Miracle Network of Hospitals uses all of its money to let patients stay at their facilities cost free. On the list of noble causes, that’s pretty high up there. They deserve some help for that, doncha think?
C) I get to play video games for 24 hours in a really cool locale, Gamerz Funk.
I understand that part of the challenge of getting donations is that it’s for a very specific, local hospital. The factor that I think could transcend geography is that it’s helping kids, right? You might not know a kid in Salt Lake City, but they exist right? Kids that need help. So if you have a couple bucks and want to encourage me to last the full 24 hours, consider clicking the link above and donating towards my modest $200 goal. The SLC team I’m a part of has a $5,000 goal that my $200 will contribute towards.
Thanks, you know I love you all despite my absence in the blog-o-sphere,
I clicked on a Kotaku article the day the Titanfall beta opened, looking for instructions on how to get in on it. I haven’t been following any of the Titanfall hype, except hearing it was about robots and people were generally excited. Skimming the article, I realized that it was an EA title, delivered through Origin. Immediately I was torn. People hate, EA, right? They had done something evil in the recent past, if I wasn’t misremembering . . . but what exactly was it? I honestly couldn’t remember. For a brief second, I thought about googling it or perusing their Wikipedia page but . . . beta sign up . . . giant robots . . . I clicked the link and downloaded Origin. If nothing else, I could get a terrible first-hand experience and raise my voice in a rallying cry to boycott EA yet again.
I loaded Titanfall and it. was. awesome. Seriously incredible. I got the PC beta so I could adjust the FOV to something that wouldn’t make me nauseated. The textures were lackluster, I’ll admit, but the gameplay was so fun. I didn’t play any game type other than Attrition (just kill the other team) but I didn’t even get my fill of playing that, let alone moving on to the other game play types.
Looking at all of the hype, I remember my initial reservation. I haven’t read another account of anyone trying to justify their previously declared hatred for EA with their love of Titanfall. EA reported 2 million unique visitors during the beta. I can’t knock anyone else for going back on their previous lines in the sand – I did it myself. And I don’t even think I have any less integrity for doing so, let alone anyone else (depending on how loudly you yelled about it, I guess . . . ). But isn’t it funny, was all I was thinking about this morning. Isn’t it funny how short our attention spans really are.
People lost their minds over the Origin hatred when it launched. A few level heads pointed out that most people hated Steam when it launched for its spotty service. However since Steam has become ubiquitous with PC gaming, people don’t think about it any longer. And no it looks like people are forgetting Origin and EA’s original evil to enjoy what could be the most exciting FPS in a long time (at least until Destiny launches). It makes me wonder how the tables might turn on EA as a company (especially in light of the Comcast/Time Warner debacle) in the time to come.
Thoughts? General musings? Again, I’m not indicting anyone – I would be indicting myself if I did so (and maybe I should) it’s just interesting the short attention span we all have when something as shiny as Titanfall shows up. Leave a comment, let me know your thoughts about EA, Origin, Titanfall, and whatever else you want.
I thought before I typed this up, I should check out the Wikipedia page, see if anything about the developer stood out to me that could be a better talking point than just writing up how much I did or didn’t like the game (because I know this game is ages old and me talking about it now is poor form). This is a quote from the Wikipedia entry for this game: “He [the developer] did not expect it to be a success, and that he was ‘half-expecting it to fail for being too stupid of a game.'”
Despite his concerns, this game is dirt cheap and a good time so you should definitely pick it up. Aside from that, I’m going to touch on, once again, how much I love indie games. You’re welcome.
You know why indie developers are great? Because they just wake up one morning (might have been years ago, before all of their incredibly dedicated, hard work, but all the same! it started one random morning) and decided, “This idea is awesome. I’m going to make it myself because it will be awesome. If no one else thinks it’s awesome, that’s too bad, but at least it was awesome to me.” I think I love this mindset (or that I’m particularly a sucker for it) because I’m so the opposite. I get defeated so easily (see: my track record on this blog . . . ) and never have confidence in my own creativity. Actually scratch that. I have a lot of confidence that some of my ideas are pure gold – I also just recognize the amount of effort they’d take to execute and I give up before I begin. So when one dude decides he’s going to make a game out in Microsoft XNA and assumes it’s going to be too stupid to even make him any money so he sells it for $1, and then it becomes an underground favorite – yeah. I love that guy, and all of his aspirations. Having said that, I never played his other game The Dishwasher: Dead Samurai, but all the same! He’s a boss. Cheers to you, Mr. James Silva. Live your dreams, and long live the dreams of all indie developers everywhere.
Speaking of indie developers! My friend made this game called Cyber Heist for his senior thesis/project in a video games development-centric Master’s program and that is awesome that he is in it, and it exists. The game is getting crazy hype and he is getting crazy hype and I couldn’t be more over the moon for him and his cohorts working on the game. Although the premise is tongue in cheek (hackers trying to get into the system to erase all of their student debt), the idea of the second player and first player having complete different gameplay experiences is . . . fairly novel. I can’t think of another game that does that besides Wii U games (people with the Wii U controller in New Super Mario Bros Wii U for example, place jumping blocks anywhere on the screen, and don’t control a character). Comment! Correct me with examples, because I’m sure I’m wrong.
Speaking more about indie games! Tripleslash, the team that made Magnetic By Nature (which I am in love with), is releasing a full version of the game in the next few months. Details seem a little sparse on any official outlet, but it looks like the fully-funded Kickstarter plans on delivering a newly polished, full version in Q3 of 2014 on PC, Linux, and Mac OS. I’m also pretty sure the “Ultimate” version on the official website is for the new, upcoming release, even though the demo video still shows the gameplay of the $1 title on the Xbox Live Indie Aracde (still great, by the way).
Anyway. You know me and indie devs. I’m just a regular fangirl, droolin’ all over people makin’ moves and fulfillin’ dreams without corporate backing. I love you indie devs. Get it, girls.
It’s been awhile. I want to say “I’m making awesome video content!” but what’s really happening is I’m constantly checking my Amazon purchases and my Gamefly account to see if all necessary software and hardware will arrive soon so THEN I can start recording awesome video content. In the meantime, I should be writing up a storm on this blog, but alas – holidays always throw me for a lazy loop. But enough of this! On to the bee in my bonnet.
I was browsing Xbox Live accounts online at work today and I realized I needed to not be lame and just drop some points for some non-lame avatar threads. I started with updating my hair (since I chopped it all off a few months ago) and the thought crossed my mind “Maybe it’ll look weird since I have to choose a guy’s haircut to put on my female avatar.” Without much surprise, the hair looks fine on the avatar, so I moved on to updating my pants and shoes to something less frumpy. I opted for some standard shorts that look like what I wear most summer days, and then I realized that there weren’t any shoes that looked like shoes I wear. I then realized that I was only looking at the women’s shoes options. “Ah, makes sense. I did choose the female avatar body. But I bet I can find some shoes I like in the men’s section.” I came across some Oxfords, thought “Perfect!,” and tried to preview them on my avatar.
ENTER GENDER BINARY OPPRESSION. I got an error message telling me “Oops! These shoes are for the other gender” or something very similar to that message. The “Oops!” was definitely there.
Don’t get me wrong, I’m not about to protest Microsoft, and I wasn’t distraught for days. If someone has run across this error message before and has subsequently protested Microsoft or was distraught for days – I feel you. Those are appropriate responses. That rejection of how you identify can be really frustrating and even traumatizing. For me, it wasn’t, but I was bummed out, and annoyed at Microsoft’s short-sightedness.
Gender-specific clothing? Really, Microsoft? I just . . . man. What a antiquated thing to code into your social service. Clothes are just clothes! People make avatars to be a cooler version of themselves. I don’t own Oxfords, but I want to, and I want my dang avatar to wear them, because I hate flip flops and clunky tennis shoes. And if I were a dapper butch lesbian, I’d want to have my tie on my avatar and my loafers, ya dig? Microsoft shouldn’t pidgeon-hole people or how they identify. Free the clothes for all, Xbox Live!
Add me if you so desire: lbizz66 (note that the shoes my avatar is currently wearing are not accurately representative of the persona I’d like to project on Xbox Live. Thank you).
Have you run into a bummer like this before? You identify as a dude that loves heels, or a chick that loves ties? Leave a comment, rant against The Machine (Microsoft), and let’s keep our eye on the avatar editor to see if Microsoft figures it out sooner rather than later.
On Tuesday night I went to the first (annual?) Utah Game Wars. It was an event for local game developers to get funding to further their projects. Out of I believe a total of 12 submissions for consideration, 8 finalists made it to the evening to showcase their games to judges first, then to any member of the public who registered for the event. The devs submitted their works as either developed (published on any kind of platform, available to the public) or undeveloped (not yet released anywhere), and the public got to cast their vote for a people’s choice award. Developed games could win $10k, undeveloped $15k, and an extra $500 to the crowd favorite.
I didn’t research any of the games before showing up, nor did I read the print and eat the free food that was provided, so it was off to a rocky start when I showed up around 7pm. As I perused the room and listened to developers explaining their projects to people, I was . . . surprised. There was an educational game, a sports stock exchange website, a isometric high fantasy regurgitation for tablets, and other equally equally forgettable games. I was excited to go to the evening because I thought I’d get to see the next Super Meat Boy or maybe something really radical like Hotline Miami or something. Instead, it was all safe, tame, and not very enticing to the stereotypical indie gamer.
Thankfully, the developed game category winner (and people’s choice winner) Tripleslash Studios pulled through and made the whole night worth it for me. Back in the corner of the layout was Magnetic By Nature, developed by a handful of University of Utah students who make up Tripleslash. After a successful Kickstarted seeded them $10k, Magnetic By Nature: Awakening was released on the Xbox Live Indie Games. For 80 credits, I can tell you its a steal. Here was the only game at the event that was by gamers for gamers.
You control a robot in a 2D side-scrolling environment. As the title suggests, your magnetic body traverses the art deco inspired background and a darkened foreground (ala Limbo) by attracting to different magnetically poled spheres. In a word, the whole look is incredibly charming. Although the foreground reminds all of Limbo, the lively backgrounds and obstacles you run by brighten up the gameplay and make the world fun to go through.
I didn’t get a chance to oust a small child off of the demo machine and try the game myself, nor have I purchased the game on the Xbox Live Arcade yet (yet being the operative word . . . I want to buy this game, and I will), but the gameplay seemed to be three primary buttons – jump, attract to a blue magnetic pole, attract to a red magnetic pole, and of course, the analog stick to run forward or backward. Like all great puzzle games, the complexity comes layered into the finesse with which you can navigate spinning sawblades and swirling seas that threaten to end your life, not in the gameplay mechanics.
And if the description and screencaps don’t convince you enough to give this game a shot, then the amiability of the developers should. I chatted at length to two of the gentlemen on the team and they were very willing to answer my questions, hypothesize about the future, and reminisce about the beginning. I was pleased to hear that they have ideas for more games in the future and would love to keep pushing into the industry with their studio, Tripleslash. First priority though, fattening up Magnetic By Nature though. The developers excitement and enthusiasm was infectious as they started talking about sprucing up the artwork and adding more mechanics (one dream mechanic was being able to throw your head and then attract your body to it to get through levels).
I’ve talked about this before but it’s the same every time I get to interact with Good Guy Greg developers – I just want good, nice people to succeed, 100% of the time. Tripleslash Studios are good people, and their victory (including the people’s choice) at the Utah Game Wars just warmed all four chambers of my heart. I hope to watch their meteoric rise with this project and all their future endeavors.
The official website doesn’t work right now but I’ve been assured the Facebook page is a good way to get a hold of the developers if you’re interested. You can also follow their updates on their official twitter account, @TeamTripleslash.
A) Can I just rant about the spam comments on WordPress? Double digits! Every day! Spambots, relax, I know you are fake, please leave me alone.
B) Just a quick post today because I actually have some huge deadlines at work looming (hence the lack of post on Friday) but my co-worker and I were just chit chatting about Minecraft and he told me this story and it warmed my heart so I thought I’d share.
My co-worker is married, has one little baby, thoroughly enjoys video games but doesn’t have a ton of down time and would love to play games with his wife rather than spend their precious time together, separated. I’ve met his wife a few times and she seems like a wonderful woman. That is further supported by the occasional story he’ll come in with, like “We bought a random trivia game on Xbox Live last night and she played with me for awhile; she liked it all right! We had a good time.” Small spouse gaming victories like that are always heartwarming to me because I’ve always seen gaming as something that brings me closer to people (my brother, new friends, internet strangers who become friends, cashiers at fast food restaurants [true story]) so when I hear tales of the opposite variety, “My wife/husband plays Skyrim nonstop and I hate video games!” I get sad.
This morning my co-worker stumbled in, told us how he had been sick all weekend, and had told his wife Sunday would have to be a lazy, in-bed kind of day because he felt so terrible. So he started trying the Minecraft demo, having never played extensively before, and so did she, to keep him company. Sure enough, she fell in love with the game, as did he. Of course they bought it.
I laughed at his funny explanations of their botched attempts to build and farm and do other things in their first bout of playing the game. He told us about a sheep that wandered into their home that they couldn’t get rid of so eventually he proposed harvesting it for food, to which his wife exclaimed, “NO! You can’t kill Lamby!” I followed up all of this with the comment, “Well that is awesome that you guys can enjoy that together” to which he said “Yeah, that really is the best part.” D’awwwwww!
Hit me with your sappy, togetherness stories that gaming facilitated! I love to read ’em, I want to read ’em, and I want to celebrate what gaming can create, not what it can break when applied incorrectly.
YOU GUYS. 50 people follow my blog! My mind is blown. A hearty thank you to everyone who clicked the “Follow” button on this little site; dumb milestones like that make me feel good, even though I’m pretty sure less than half of that number actually read the content I write. BUT! For the non-zero number of you that do read the content, I love ya. Thanks, sincerely.
On that note, if you don’t look at your WordPress feed too often and want to keep up with my posts, you can like my Facebook page, Little Sister Gaming.
On to more important matters! Remember when I said gaming is not a chore? I still believe that, but I also think blogging shouldn’t be a chore. And even though I’m going strong on my daily-except-for-vacation blog posts, I’m still not exhausted by it. But with the vacationing, the moving, the unpacking, the all-the-other-things, I haven’t gamed in FOREVER. I finally got to game with my brother last night and we restarted the Halo 4 campaign on the Legendary difficulty setting. Damn, it is difficult. Mainly because I am not a valuable contribution to our duo, ha.
Anyway, my point is this blog is not a chore to me, I love it, I’m more motivated than ever now that we’re a thriving community, but I am scraping the bottom of an empty, dry, splintering barrel for content (e.g. yesterday’s repost of an article without even any critical thought from me – I AM SORRY, GENUINELY). This is all a lead up to an actual, legitimate question I thought of asking you all today:
What’s your gaming furniture/hardware setup?
I moved, and I had to buy a desk because I have a gaming desktop and awesome, massive monitors, and I kept getting perturbed by desks that required me to either put the desktop on the ground or in a tight, non-breathable cabinet. I also had to buy a TV stand that would hold my Xbox and my Wii and my games and controllers and other peripherals and movies and cables and headset. Booooo space. So I bought my second favorite desk choice (opting for speed of delivery over what I exactly I wanted) and I bought the cheapest, open TV stand (but didn’t think about cable management at the time, facepalm).
The cables behind the TV look pretty horrendous, but all of the stuff I’ve crammed into the shelf hides it fairly well. I had to STUFF that stuff into the shelf so it would all fit however. And I’m realizing the desk doesn’t have enough drawers/cabinet space, and the desktop has to sit on the floor (at least it’s a hardwood floor) and I’m just a little bummed out.
Do I just have to spend a ton of money the next time around? Do I just have to build my own furniture like a boss (even though I have no knowledge or means to do so)? Am I just anal retentive (yes)? Do you guys worry about cable management, or have you ever had to homebrew the perfect solution for your gaming set up? I’m also in the conundrum of finding a great gaming chair, since the couch in the living room is on the wall opposite the TV, and too far away to game properly. Any suggestions on that front?
Share your woes, celebrate your triumphs, give me some obvious advice that I need to hear from a stranger to know that none of this actually matters.