When I was planning what to play on my 3rd day of full-time Twitch streaming, I was at a loss. I had decided to start two days earlier with Middle-earth: Shadows of Mordor but after lackluster intro content (including tutorials) and visuals that disappoint for just having come out in 2015, I wasn’t engaged and excited to play the game, and therefore put out fairly poor stream.
The next day, I decided to finally give The Banner Saga a shot and while the visuals and music and emotion of the game were portrayed excellently, it just didn’t seem like the type of game that would give a good stream experience and I wasn’t particularly excited to continue playing it. Did I mention that I am also just abhorrently bad at tactics games and brought my usual talent to The Banner Saga? Yeah.
So there I was, needing something to really pep up the “Past Broadcasts” on my channel. And then I stumbled over Dust: An Elysian Tail in my Steam library. It was in my wheelhouse – platformer, button masher, indie, great art, jammin’ tunes. This was my time to shine.
And bless Dust‘s heart, it totally worked! I had a blast playing the game during the past 3 streams and finishing it up last night. I might stream it a 4th time to wrap up the 117%. Which is actually a perfect segue to the nostalgia-laced trip it was in this final stream. SPOILERS ABOUT THE SECRET FRIEND COLLECTIBLES AHEAD (no main story line spoilers) (oh and 117% was the full completion percentage of Spyro so . . . nostalgia).
A kind Twitch passerby stopped to watch the stream and while we were chatting back and forth about the game, which he loves to death, we were talking about all of the extra “secret friends” you can get by unlocking special chests throughout the different regions. I had already collected Super Meat Boy, Howard the Duck*, and the main male character of Spelunky. He was super in to helping me find the rest of the secret friends before I called it quits on the game (I’m not generally in to collecting achievements or completion percentages for Steam games and I was playing on Steam) so I beat the story mode and then together (via chat) we started going through the game to unlock all the secret friends.
The first secret friend the Twitch chat lead me to was Bandage Girl, also from Super Meat Boy. When I unlocked Super Meat Boy himself, I was tickled pink. It was an obviously frivolous addition to the game, but at the same time, it was the perfect level of non-committal to making the game different in anyway. And it wasn’t a super dose of nostalgia. If anything, I read the secret friends in the game as nods to great indie games of our generation.
I got some others, including the female Spelunky character which made me smile wide, but I also kept thinking about the beginning of the game. The first time you hack down a wall a “Mysterious Wall Chicken” pops out, which when eaten grants back 80 health. The first time that happened I also laughed out loud because come on – Castlevania! Why the hell was cooked poultry popping out of the walls in that game? No one knows, and Dust made me laugh about it.
Later in the night I got to a secret room and I couldn’t quit tell for the first few jumps what this room was hailing to until I realized that the music and particle effects were only moving when I moved. I was about to unlock Tim from Braid. Perfect. What a masterful game to quote in a game that might not be on par with Braid but one that perhaps acknowledges it and doesn’t feel bad for falling short. Later there was an area that populated isometric-view blocks as you ran forward. Bastion. And the final secret friend I unlocked was in a pixel area with three brain-busting puzzles to get through. Fez. The whole time my smile was growing as I was shaking my head. This is the way homage is intended to be. A slight tip of the hat, a comfortable acknowledgement of past greatness, and a shrug at the naysayers who don’t like what they’re playing as much as what they played before. This was perhaps the first game I had played that didn’t feel like it was pandering but was instead honoring. And that is 100% the nostalgia I can get behind.
While the story had some facepalm moments and the voice acting was a bit try-hard at times, the gameplay, the art, the BluePrint system, and the music all made this some of the most enjoyable 14 hours I’ve dumped into an indie arcade in my life. If I play a game that has some Dust easter eggs in the future, I’ll tip my hat, smile, and remember fondly what came before.
*I googled this to make sure I was saying the right thing because I don’t know my Marvel lore and don’t know anything about Howard the Duck, but lo and behold this was actually someone named Hyperduck? Which makes more sense when they both become Daft Punk. . . But anyway, I’m going to keep calling him Howard the Duck because I don’t know who Hyperduck is either. Sorry.
I thought before I typed this up, I should check out the Wikipedia page, see if anything about the developer stood out to me that could be a better talking point than just writing up how much I did or didn’t like the game (because I know this game is ages old and me talking about it now is poor form). This is a quote from the Wikipedia entry for this game: “He [the developer] did not expect it to be a success, and that he was ‘half-expecting it to fail for being too stupid of a game.'”
Despite his concerns, this game is dirt cheap and a good time so you should definitely pick it up. Aside from that, I’m going to touch on, once again, how much I love indie games. You’re welcome.
You know why indie developers are great? Because they just wake up one morning (might have been years ago, before all of their incredibly dedicated, hard work, but all the same! it started one random morning) and decided, “This idea is awesome. I’m going to make it myself because it will be awesome. If no one else thinks it’s awesome, that’s too bad, but at least it was awesome to me.” I think I love this mindset (or that I’m particularly a sucker for it) because I’m so the opposite. I get defeated so easily (see: my track record on this blog . . . ) and never have confidence in my own creativity. Actually scratch that. I have a lot of confidence that some of my ideas are pure gold – I also just recognize the amount of effort they’d take to execute and I give up before I begin. So when one dude decides he’s going to make a game out in Microsoft XNA and assumes it’s going to be too stupid to even make him any money so he sells it for $1, and then it becomes an underground favorite – yeah. I love that guy, and all of his aspirations. Having said that, I never played his other game The Dishwasher: Dead Samurai, but all the same! He’s a boss. Cheers to you, Mr. James Silva. Live your dreams, and long live the dreams of all indie developers everywhere.
Speaking of indie developers! My friend made this game called Cyber Heist for his senior thesis/project in a video games development-centric Master’s program and that is awesome that he is in it, and it exists. The game is getting crazy hype and he is getting crazy hype and I couldn’t be more over the moon for him and his cohorts working on the game. Although the premise is tongue in cheek (hackers trying to get into the system to erase all of their student debt), the idea of the second player and first player having complete different gameplay experiences is . . . fairly novel. I can’t think of another game that does that besides Wii U games (people with the Wii U controller in New Super Mario Bros Wii U for example, place jumping blocks anywhere on the screen, and don’t control a character). Comment! Correct me with examples, because I’m sure I’m wrong.
Speaking more about indie games! Tripleslash, the team that made Magnetic By Nature (which I am in love with), is releasing a full version of the game in the next few months. Details seem a little sparse on any official outlet, but it looks like the fully-funded Kickstarter plans on delivering a newly polished, full version in Q3 of 2014 on PC, Linux, and Mac OS. I’m also pretty sure the “Ultimate” version on the official website is for the new, upcoming release, even though the demo video still shows the gameplay of the $1 title on the Xbox Live Indie Aracde (still great, by the way).
Anyway. You know me and indie devs. I’m just a regular fangirl, droolin’ all over people makin’ moves and fulfillin’ dreams without corporate backing. I love you indie devs. Get it, girls.