Subject meaning, until the next time I post on this site, you should check for actual, regularly blog posts (whaaa-!?) on a blog I’m academically obligated to create for a rapid prototyping class.
That’s right folks; the few short months between my “announcement” post that I was applying to a game production program at the University of Utah and now have flown by and I’m in the thick of my first week in a mind-numbingly busy program. One class is building a new game prototype every 4 weeks. One requirement of that class is blogging often about what we’re learning and doing. So if a professor recommends I blog twice a week about a class, ya better believe I’m gonna do it. Slightly better impetus to write on that blog, than on this one.
Having said that, I love you all dearly so if you’d like to check it out, the URL is http://blogs.eae.utah.edu/lbanks/.
It’ll be interesting trying to write more from an industry perspective, and less from a consumer perspective. I hope to see you all along for the ride!
This draft was created on 2/23/14. For the record. The record of documenting how often I think about this blog and say “I’ll come back later.”
I applied for the University of Utah’s Entertainment Arts & Engineering master’s program. In non-education-ese that means it’s a master’s program where I learn how to make video games. Specifically, I applied to the track labeled Game Production which means at the end of two years, I should essentially be a Producer, which means I should essentially be a project manager. For the record, that sounds great to me, but I’m sure that sounds terrible to many people. I like organizing and task driving in a benevolent way. The other two tracks are more tradition art or development/programming.
Anyway, I submitted this application on 2/28/2014. With the application, I had to write a statement of purpose. Naturally it went through multiple iterations and the third to last was a coming-of-age, overcoming-obstacle level of dramatic. Because I’m self-indulgent, I’ll post it here.
At the end of my undergraduate degree in 2012, I was a interning as a content writer for a web hosting company in Orem, Utah. I realized that I was going to get a full-time job offer upon graduation, and was relieved to lock in health insurance and a steady income to start paying back my student loans. It was where I had planned on ending up after graduating with an English degree and years of technical support experience – a writer at a technical company. Reaching the final destination of the plan should’ve been elating but despite my satisfaction with where I was, I realized it wasn’t truly where I wanted to be. It was a good job. I wanted a great career doing something I was passionate about – I wanted to help make video games.
Some of my earliest memories are of watching my brothers play their Nintendo Entertainment System. The Christmas my parents broke down and bought me a Gameboy Color with Pokemon Yellow is perhaps the best Christmas I’ve had to date. I was proud to finish my undergraduate degree, but I was more proud of the gaming PC I built on my own a few months later, as a belated graduation gift to myself. The first Dungeons and Dragons campaign I role played through might be in my top five favorite games of all time, despite lacking a screen and controller. I’ve always loved video games and the magic they create but I assumed working in the industry was a pipe dream. After my final college credits were completed in 2012, I realized the least I could do to approach the pipe dream in my free time would be to build a games writing portfolio. And thus, littlesistergaming.com was born.
The frequency of posts has waxed and waned over the past two years but more than just sharing my experience of playing certain games, I became a part of a community. Unbeknownst to me at the time I started the site, there was a thriving, underground band of would-be video game writers who all dream of getting paid to work with video games in one way or another. The 60 or so of us write on our respective sites, read each other’s work, and share, comment, and support other authors through various mediums like Twitter, Facebook, and WordPress. The pinnacle of my experience with Little Sister Gaming was being published on VentureBeat for writing about one of the Indie 10 games at that Penny Arcade Expo in Seattle, Washington, in 2012. The re-published version lacked my voice and style, but having my name next to a piece of writing on a video game website gave me a sense that perhaps working in the video game industry wasn’t as out of reach as I thought.
At the Penny Arcade Expo in 2012, I networked with another aspiring games writer who introduced me to an indie board game developer. Years later, this developer thought of me when looking for a third host for his video game podcast, Go For Rainbow. We have interviewed the team behind Magnetic By Nature, Ellen McLain of GLaDOS fame, Simon Patrick from The New Yorker, and other developers and artists from the industry. I was finally lining up real outlets for my gaming passion, instead of simply gaming as a hobby.
I started working at Property Solutions International in November 2012 as a technical writer. I was the only writer, and was hired specifically to document a massive new product the company was rolling out in beta. It was a moving target that few of the employees had a firm understanding of, but clients needed definitive answers in a user guide. I set out to identify my variables, gather the information, liaison with the developers and designers that would be able to answer my questions, and churn out a polished final product as quickly as possible. I began managing that first documentation project, and have continued to manage documentation projects for the rest of the company’s 23 products since then. Recently I’ve been tasked with creating a development roadmap including user stories for an internal software project to streamline all of the technical writer work, including editing software release notes every week. All of this experience to date has accumulated to approximately 2,000 hours of project management experience to apply towards my Project Management Professional certification application.
I purchased multiple books about Agile software development methodology to learn the guiding principles and values behind our continuous software updates, so I could understand why it was important to offer our customers such quick turnaround (instead of lamenting that frequent updates in software meant frequent updates in documentation). I taught myself Adobe InDesign and have begun to learn the Markdown markup language, to improve the deliverability of product documentation and efficiency of updating that documentation. In the past three months, I was promoted to a team lead position and was intimately involved in the interview and hiring process for three more technical writers.
After speaking with students of the EaE program and the University of Utah, I’ve heard first-hand how rigorously the curriculum prepares students in all program tracks to hit the industry floor running. In an effort to be kind, multiple students have tried to scare me away, citing the workload and frenetic pace of projects in the program. Despite their best intentions, these anecdotes excite me more than ever. In the video game industry, I want to be a part of great art. I want to be a part of an experience that people from all backgrounds and all ages can’t get anywhere else. I want to solve problems and facilitate solutions for teams to meet deadlines and break boundaries. It all sounds hyperbolic, or idealistic, but I’m listening to the Journey soundtrack right now and it’s hard to not write soaring words to match the soaring melodies. I have learned in my limited professional experience that my best move is the assist, and my natural position is the organizer, the facilitator, and the researcher. I know in the EaE game production track I can go into industry and deliver games into the marketplace for fans to enjoy and newcomers to discover. Games change lives. Games changed my life. Games gave me something to look forward to as a child and something to aspire to as an adult and I want to learn how to create something that will have the same effect, in the EaE game production track. Thank you for your consideration.
PS I got in! With a much better/more professional, but equally awesome statement of purpose created after this one.