Having only gotten an Xbox and Xbox Live account in the past year, as well as getting more into PC gaming, and having never really played FPS, I’ve never had to endure the world of online multiplayer. I say endure because the first time I attempted it, I downloaded and played a FtP MMORPG that I could only go so far in, independently. Then it was pretty much required that I join up with some other players to attack a dungeon and defeat a boss for the next storyline quest. But I still felt really newb-tastic and having to actually talk to all these impressive warriors running by me on the dusty road was too intimidating. So I stopped playing, relieved that I wouldn’t develop an addiction because I didn’t want to interact with others online.
I should probably dispel any possible misconceptions now; for the most part, I’m not completely anti-social. True, I don’t do much with people, ever, but when I do, I like to believe I’m fairly easy to talk to and relatable. Thankfully I don’t only talk about video games, and I can read social cues to know when to shut up or when to probe further about someone else’s hobby because they want to talk about it. But for some reason, the faceless, nameless judgment of someone else online is something I’d like to avoid at just about all costs.
So I bought Red Dead Redemption and never tried multiplayer, and started Team Fortress 2 and only played bots and tried out League of Legends and only played bots too. And then I bought Mass Effect 3. And to get the “perfect ending” (which I definitely wanted because I’m that anal retentive), I had to play multiplayer. So, expecting the worst, I logged in and started, and loved it! Co-operative team play with others, no friendly fire, this was my kind of multiplayer! I did get a bad player review from someone, and I’m completely unsure why, and it still really bothers me, but that’s obviously indicative of deeper psychological issues I have, ha. (In my defense it’s my only player review so it looks like I’m a really terrible person to play with because 100% of the people that have rated me, hated me).
With a positive multiplayer experience under my belt, I thought I’d finally give a non-bot run-through of TF2 a try, and surprisingly, everyone was nice there as well. It did prove to be more frustrating as I was dominated most of the games by really good players, but slowly my skills improved and I started setting personal bests with Demoman and I felt pretty good.
This all led up to finally trying RDR multiplayer, so I could start getting some of those multiplayer achievements. And the first time I tried it (months ago), I got wasted often, realized that you could actually roll in the game (I got 99.5% completion in the game without realizing that you could roll your character . . . sad), and got a couple of Xbox Live stranger-friends out of a full weekend of multiplayer. I then lent the game to a friend who just got an Xbox and had no money, and just tried multiplayer again for the second time this weekend. And now I’ve seen the true side of multiplayer that I hear about in CoD, Halo, and other games in the same genre.
I may just be in a generally irritable mood, but there were four out of this world good players who I magically never got reshuffled to be on their team (because I acknowledge that I would have been loving it if they were completely annihilating my enemies, instead of me and my teammates), and I got killed by over and over and over again. The last time I played, I recognized that I was generally getting better and better. This time, I spent most of the session re-spawning and watching myself die.
Then, someone on my own team shot me in the head so they could take my cover spot. What the hell is that about! How rude can you be! I tried to withstand the temptation, but a few rounds later, I had an opportunity to just blow this particular player away and I’m sad to say I took the opportunity to “get even,” which the more multiplayer-educated among you are now laughing because there is no “getting even.” The player simply shot me in the head again, a few rounds later. I then sent a choicely worded and explicit message to the player asking them to stop, submitted a bad player review, and quit because I was so frustrated.
The great thing about having a blog that only a few people read is that you don’t feel so bad when you rant and ramble without purpose. I suppose the purpose is venting, and saying that I suppose multiplayer isn’t all bad, but man . . . Red Dead Redemption multiplayer is highly frustrating. And I’m sure there are many people who would read my TF2 description and say “Really!? What server were you on, the rainbows and butterflies server?” So for the sake of my blood pressure and faith in humanity, maybe I’ll just stick with ME3 multiplayer. And it’s good to try different multiplayer experiences out – if only to confirm that I’m more grateful than not that I can’t play most FPS.
Vent your multiplayer frustrations, or share whatever you want about multiplayer. Do you guys hate it or love it? Or you are wiser than I am and realize it’s a mixed bag most of the time?
The end truly came. I played the Mass Effect 3 Extended Cut DLC last night, and watched all the possible endings. Before starting the final mission, I thought about the finality of what I was about to do. I love the Mass Effect series so, so much, and now it was about to be completely and finally done. I mean, I suppose there could be another spin-off game or something, but I think it would be cheap of Bioware to do that. I hope they’re smart enough not to. Despite what people think of them now, after the ME3 ending fiasco, I think they have enough integrity to walk away gracefully from the series.
I’m torn how to approach this post because I have a lot bouncing around my mindgrapes about the original Mass Effect 3 endings, the game as a whole, the series, and the DLC. Anyway, as I work my way through this: spoilers to come. Feel free to stop reading if you haven’t finished the game or the DLC yet, and want to experience it on your own.
I’ll start at the beginning of the turmoil: the original Mass Effect 3 endings. When I finished the first ending (I believe I chose to destroy the reapers [i.e. the “renegade” red option]) I sat there in stunned disbelief. Did I really just hear three options that all had essentially the same consequences? As I played through the next two endings, my disgust grew. All three endings were next to identical, with a few minor animation differences, and a big ball of light changing from blue, to red, to green, depending on your choice. I could probably have swallowed the actual conversation from the spirit child douche, and his patchy explanations, but I couldn’t take that Bioware had so lazily slapped together some ending sequences.
To be completely honest, I was disappointed, but not mortified like so many other Mass Effect series lovers. I thought “Hm, this is a poor ending, but whatever.” What bothers me more about the ending as a whole are the inconsistencies. How is your crew on the Normandy when they were all making the frakking assault on Earth with you? How the HELL is Anderson on the Citadel with you? “Oh, I was right behind you.” B.S. sir. B. freaking. S. Those are my two biggest gripes, although if really pressed, I could think of some more.
And that’s why this DLC was still disappointing to me. I actually appreciate the gesture from Bioware, to try to appease fans at all. And some of the extra explanation from the spirit child devil was helpful, but overall the DLC was still kind of a patch job which took away from its value. Like why did we need a cut scene of Admiral Hackett recognizing that Shepard made it into the Citadel? And back to one of my biggest gripes, why couldn’t he tell two people went through the beam!? Perhaps to prove that it wasn’t a dream, like the indoctrination theorists were claiming.
My first wish would’ve been for Bioware to confirm the indoctrination theory, just for those fans that put so much thought and time into it, despite the flaws in the theory. My second wish would’ve been for the company to just put out a Q&A of the leader writer and designer, or whoever else was responsible for the holes in the plot and the inconsistencies, to address questions from fans. They said they were surprised by the fan outrage, which to me implies that they thought their ending was perfectly reasonable. Explain to me how it was; defend your case. Maybe you’ll convince me.
At the end of the day, it felt as if Bioware was handing out buckets to scoop water out of the bottom of the boat, instead of patching holes. But that might be the best we could hope for, without too much overhaul that would’ve proven cost prohibitive for the company. You know what, though? Despite all of my gripes and grievances, I started my second run through of the game as soon as I finished the first. I plan on playing tonight, even though I finished all the DLC endings last night.
The real bottom line is this: I love this game. I love the gameplay mechanics, I love the voice acting, I love the dialogue, I love all the characters, I love the terrible decisions you have to make, I love that even on my third run through, I get choked up when Thessia falls to the Reapers. I still get choked up when Mordin sacrifices himself to cure the genophage. And I still cheer like a kid when I run and butt slide over a box while I’m running to and from cover (because seriously, it’s so bad-a). I love modding the weapons and I love getting new powers with every run through. I love the cut scenes, like watching the mother of all thresher maws, Kalros, choking out that Reaper on Tuchanka like a boss.
Mass Effect 2 was where I started this series, after a co-worker highly recommended it to me. It was the first series I started on my brand new Xbox, the first system I had purchased without my brother, and the first series I had tried without him. Don’t get me wrong, I wish he played so we could dominate multiplayer and we could have more immersive discussions about the series (although he patiently hears all my ramblings about it without playing it), but for the first time, I have a little bit of ownership with Mass Effect, and that makes it a pretty special series to me.
I heard one fan say she could never play Mass Effect ever again because the endings had soured her opinion much. I don’t think an ending of a series as epic as Mass Effect could ever erase all the wonderful moments from all three games that have created such an immersive and beautiful universe to explore and save, again and again and again.