Originally published on 1/23/13
I realized tonight, after my weekly D&D session (yes, I am that awesome) that my opinion post yesterday missed some vital points. Someone pointed out that guilds are wonderful communities and when you get in a good one, you’re in it to stay and people are family. I hope my opinion didn’t offend any guild members. Although, if it did, I’d encourage you to comment and rebut my statements, heh.
The other particularly huge exception was tabletop gaming! How could I have left out this entirely vast and wonderful world of gaming! Again, I was thinking about gaming with others tonight in particular because I got together with five good friends like I do every week and we raided a dungeon and some of us collected the teeth of our enemies, and some of us pet werebears, and some of us got poofy, supernatural hair, and some of us tried to knock a swarm of bugs prone. We’re a varied, and ridiculous bunch, all the more when we get together to comb dungeons and slay dragons. It’s a wonderful, wonderful few hours of my week, and I thoroughly enjoy getting to be a part of it.
Aside from what many would deem nerd tabletop games, I also love board games (which many would still deem nerd games). I love watching the YouTube show “Tabletop” by Geek & Sundry that showcases awesome games I might’ve heard of before, but have never tried or seen, or games I’ve never heard of, and get to see and be intrigued by. Since embracing the expansive world of board games past Monopoly and Risk, I’ve played Munchkin, Fantastique, Small World, Shadows Over Camelot, Sentinels of the Multiverse, a ton more that I’m forgetting, and I have a game gifted to me called Race for the Galaxy that I need to bust out and play finally.
The point is that my post last week was a little hasty. Sure, there are things I really despise about playing with others. But there are things I also love, and wouldn’t give up for anything. I guess like all worthwhile things in life, you take some bad with the good, but it all averages out to awesome in the end.
*cue moral-of-the-story sitcom music
Originally published on 1/16/13
So I’ve discussed this a few times with people, but I’m curious to hear your thoughts. Gaming with others, either physically or digitally: helpful or distracting?
I s’pose I should clarify the term “helpful.” I mean, do you feel like you’re deeper in a game when you know there are others roaming the countryside around you, or are you constantly thinking about their experience as well as your own?
After multiple conversations about this, I feel like I am in the minority. I must say that MMOs are not my jam, because when I see real live people running around all over my screen, I think about them as people, on the other side of a monitor or console, judging me or living their own lives. I don’t think about their character(s) in relation to my character; I think of them in relation to me. And it takes me so far out of the game, I just don’t want to play. Obviously this is a weird function of some self-esteem problems, if I’m assuming strangers in Guild Wars 2 are judging my Charr as I run by, but hey. It is what it is. Maybe I’ll sort it out one day.
As for me, I love the single player experience. I let myself completely become who I’m playing and suddenly realize I’ve been playing for five hours. The world, with all of it’s imperfections and impracticality, becomes totally real. If someone is there with me? I feel about the same as I do when I play MMOs. Certainly they must be scrutinizing my skill, my technique, and my know-how. Certainly they must be deciding to never play with me again, or that my gamer street cred is an inflated joke.
There are a few exceptions to this, but they’re few and far between. Hopefully I’ll get to a point where I can move past this, but as it stands for right now, I thoroughly enjoy playing by myself and try to avoid all multiplayer situations.
What about you guys? Do you prefer single player or multiplayer, particularly from the viewpoint of immersion in a video game? I’d love to hear your thoughts!
Whoa! I’m alive! For what it’s worth, sometimes I write personal thoughts on gettribal.blogspot.com. So more recently, I’ve taken to that transmission vector. Mainly because I’ve gamed so little in the past few months. So. little. It’s depressing. But about a month ago, my brother took the initiative to set up a weekly gaming date for us so we can get our game on and spend some time “together.” Good times! We’ve moved on to playing Halo 4 (fun, horrendous storyline, post forthcoming about that) but we started playing Iron Brigade, by Double Fine and so I thought I’d pass along a little ditty about that since weeds have started to grow over this blog . . .
This is confusing to buy on Xbox Live Arcade because when the game was originally released in 2011, it was called Trenched. A month later, due to copyright issues, the title was changed to Iron Brigade. It’s a third-person tower defense game, set in the mid-1900s but to an alternate history. Frank Woodruff (good guy) creates a new military tool, mechs (called trenches) that soldiers can equip and upgrade to fight in the field, as well as set emplacements to defend military points. Vladimir Farnsworth (bad guy) tried to push his technology, Monovision, to let everyone see whatever they want, but from the comfort of their homes (hur hur hur, social commentary . . .). He disseminates his vision via “devices” called Tubes, who you are trying to kill because you don’t believe in Monovision. That’s . . . a really, really rough synopsis, but that’s essentially what’s happening. Killing Tubes, stopping the forward progress of Monovision, stopping your once ally/friend, Vladimir.
You saw my rave review of Orcs Must Die! so you know how I thoroughly enjoy third-person tower defense games. I like the strategy, and the army you create for yourself with emplacements, on top of getting to get your hands dirty and jump in the action yourself. Iron Brigade has some great mechanics to force you to compromise strength for speed and emplacements. It made a lot more sense to play this with other people than trying to tackle it solo. Some trench chassis allow you to use “heavy” emplacements that do tons of damage, but cost more scrap (the currency essentially of the game) to place, whereas chassis that tend to have more armor and can equip more weapons have less emplacements slots, and out of those slots, no heavy emplacement slots.
It goes without saying that the dialogue and artwork were superb. We’re talking about Double Fine! Very funny narration, good voice acting, funny animation, and great art between action. Without a doubt, this was worth the $5-$10 I paid for it. Short, not incredibly difficult, but fun achievements to keep you coming out, and a great experience to play with more than one person.