Last week I decided it was about time to finally put Battleblock Theater to rest on my Xbox 360. I love Castle Crashers, I loved Battleblock Theater when I started playing it, but never put it at the top of my list of games to finish. When I got my PS4 I thought I would never pick up my 360 again because the PS4 was just so damn pretty. Little did I realize when I made the jump to Playstation that my ISP (Comcast) blocked HBO Go on Sony devices which meant we had to keep watching Game of Thrones on my 360 (obligatory reference to Comcast being the devil). AND THUS the last gen console was on, I was browsing my games, and I booted up Battleblock Theater again.
After I got through the campaign I decided to try to go for some achievements because I was here, I was halfway through them anyway, and most of them seemed pretty easy to get in multiplayer. I rarely play multiplayer in games, even co-op. I get self-conscious about how I’m performing as a teammate or even as an opponent. When people leave a match midway, I wonder if they were disgusted with me and so frustrated they left. I realize how self-centered that all sounds, and believe me I’m working on it, but those are the general reasons why I don’t play games online. I also mostly expected that when I would try to get into multiplayer it wouldn’t match me with anyone since the game is years old. Much to my surprise, I jumped into a quick match almost immediately. And there were no emotes or chat, so I couldn’t be harassed even if someone wanted to harass me! Ya hoo! Small victories!
As I kept getting matched with new team members and new opponents, I was also trying to trade with everyone (one of the achievements is to trade with 10 different people) and I realized I was actually enjoying multiplayer. It was low risk, low cost if I messed up, and we just bounce from one match to the next so there were quick chances to redeem myself. Some multiplayer achievements include playing and rating 10 user-created levels, winning 100 matches, and win one match in every multiplayer mode. As I was whittling away at the list I realized one secret multiplayer achievement is to kill a team mate at least 50 times. I laughed to myself and decided I would just jump in to some quick matches to get the achievement. I was sure I was fairly close already, through doing half the game in co-op with my brother when I first bought it, and from accidentally killing my team mates enough times throughout matches when I was actively trying to win.
What I didn’t really expect is how bad I’d feel every time I threw a fireball to light my own team mate on fire. This person was legitimately trying to win the match, win their own achievements, and I was being the trolling asshole. I felt as if their frustration was palpable. Afterwards I took a step back and realized how affected I was by someone with a gamertag I didn’t even know. I dunno, I guess there isn’t really more depth to this thought at the moment. It hailed back to some thoughts I had while playing Journey, and the MOBA Smite, but in short – it kind of boggles my mind how game developers have struck on something as simple as “make two players match colors and inherently there will be a bond that will promote a certain path of player behavior.” I suppose that was struck upon before game developers though – just by people developing corporate strategy or team building exercises or education or . . . many other applications.
Like I said this is actually the tip of the iceberg on my wonderment and the relationship that can be created between strangers online. I’d like to re-play Journey and write up how amazeballs I think it is. I think my next installment in the near term though is going to be about the deep dark world of MOBAs that I’ve fallen into. Leave a comment if you’ve had a similar relationship with someone if just for a brief moment while playing silently together online; I’m really curious about this social phenomenon and would love to hear more about other people’s experiences!